| PP | |
| PC | 10 |
| Reroll | 2 |
| Selling PC | +5* |
| Double-handedness** | 4 |
| Small melee weapon | free/1*** |
| Large melee weapon | 1 |
| Katana | 2 |
| Pistol/Revolver | 2 |
| Large Revolver | 3 |
| Rifle | 4 |
| Automatic Rifle | 5 |
| Sniper Rifle*6) | 6 |
| Shotgun (2shots) | 3 |
| Semi-Automatic Shotgun | 5 |
| Flash Grenade | 2 |
| HE Grenade**** | 3 |
| AP Grenade**** | 3 |
| Explosives | 3 |
| Molotov Cocktail | 2 |
| Body Armour | 8 |
| Helmet | 2 |
| Flashlight | 1 |
| Illumination | 1 |
| Signal Rocket | 2 |
| Night-vision Googles | 4 |
| Climbing Gear | 1 |
| Laser Sight | 2 |
| Diving Gear | 1 |
| Lock Picks | 1 |
| Crowbar***** | 1 |
| Strenght | How strong the PC are, and how much damage the PC inflicts in a melee. |
| Body | How much damage the PC can handle before passing out. |
| Firearms | How skilled the PC are with firearms. |
| Melee | How skilled the PC are in a melee. |
| Skill | How dextrous the PC are, f.x. how well the PC throws stuff or picks a lock. |
| Damage Table | Damage |
| Small melee weapon | 0 |
| Large melee weapon | +1 |
| Katana | +3 |
| Pistol/Revolver | 1d6 |
| Large Revolver | 1d8 |
| Rifle | 1d8 |
| Automatic Rifle | 1d6 |
| Sniper Rifle | 1d10 |
| Shotgun (per shot) | 1d12 |
| Semi-Automatic Shotgun (per shot) | 1d12 |
| Flash Grenade | - |
| HE Grenade | 1d10 |
| AP Grenade | 1d20 |
| Explosives | 1d20 |
| Molotov Cocktail | 1d6 (fire) |